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Scar
CEREAL KILLER
CEREAL KILLER
Scar


Number of posts : 30
Location : Location, Location
Registration date : 2007-08-16

Characters Empty
PostSubject: Characters   Characters EmptySun Dec 16, 2007 3:04 am

So just who IS everyone in UrbanDead? Post your descriptions, clothes, skills, classes and levels. That way, if we ever see you, we know it's you, and we can... identify you? I don't know, but I'll start.

Name - The Shuffler
Class - Zombie
Level - 42
Description - His claws have grown long and red from use, and his teeth, or rather, fangs, are stained crimson. Black goo drips from his eyes. His face is locked in an expression of contorted rage.
Clothes - A pair of mirrored sunglasses, a black bandanna, a pendant necklace, a bloodstained dark blue T-shirt, a blood-flecked black hooded sweater, a brown leather coat, a pair of black jeans and a scuffed and blood-soaked pair of white shoes
Skills - Basic Firearms Training
Pistol Training
Advanced Pistol Training
Shotgun Training
Advanced Shotgun Training
Hand-to-Hand Combat
Knife Combat
Axe Proficiency
Free Running
NecroTech Employment
Lab Experience
NecroNet Access
First Aid
Surgery
Diagnosis
Shopping
Bargain Hunting
Body Building
Tagging
Construction
Radio Operation
Headshot
Scent Fear
Scent Blood
Scent Trail
Scent Death
Digestion
Infectious Bite
Vigour Mortis
Neck Lurch
Death Grip
Rend Flesh
Tangling Grasp
Feeding Drag
Memories of Life
Death Rattle
Feeding GroanRansack
Flailing Gesture
Lurching Gait
Ankle Grab
Brain Rot
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Berkley
Admin
Admin
Berkley


Number of posts : 178
Location : Toronto
Registration date : 2007-08-16

Characters Empty
PostSubject: Re: Characters   Characters EmptySun Dec 16, 2007 11:11 am

Nice showing off, he is level 42 AKA all skills including Brain Rot XD heres my stats =)

This is it so far =)

Class: Civilian
Description: AWESOME
Real name: Berkley
Wearing: a blood-flecked pair of glasses, a police cap, a black short-sleeved shirt, a blood-flecked black jacket, a ripped black coat, a pair of black trousers and a bloodstained pair of black boots
Level: 39
XP: 25
Group: none
Joined: 2007-03-03 13:26:12
Skills:

* Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
o Pistol Training (An extra +25% to hit with a pistol.)
+ Advanced Pistol Training (An extra +10% to hit.)
o Shotgun Training (An extra +25% to hit with a shotgun.)
+ Advanced Shotgun Training (An extra +10% to hit.)

* Hand-to-Hand Combat (+15% to melee attacks.)
o Knife Combat (An extra +15% when attacking with a knife.)
o Axe Proficiency (An extra +15% when attacking with an axe.)

* Free Running (Can move between adjacent buildings without stepping outside.)

* NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
o Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
+ NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)

* First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)

* Diagnosis (The HP values of nearby survivors are displayed next to their name.)

* Shopping (Player may choose which stores to loot, when searching a mall.)
o Bargain Hunting (Player is 25% more likely to find something when searching a mall.)

* Body Building (Player has a maximum of 60 Hit Points instead of 50.)

* Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)

* Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)

* Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

* Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
o Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
o Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
o Scent Death (Zombie can sense the largest nearby groups of zombies and corpses, including members of its group, and distinguish revivifying bodies.)

* Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
o Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)

* Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
o Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
o Rend Flesh (Hand attacks deal an extra 1 damage.)
o Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
o Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)

* Memories of Life (Zombie is able to open doors to buildings.)
o Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
o Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
o Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
o Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)

* Lurching Gait (Zombie can walk as fast as the living.)
o Ankle Grab (Zombie only spends 1AP standing up.)
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Scar
CEREAL KILLER
CEREAL KILLER
Scar


Number of posts : 30
Location : Location, Location
Registration date : 2007-08-16

Characters Empty
PostSubject: Re: Characters   Characters EmptySun Dec 16, 2007 1:46 pm

So what skills don't you have? Exclude Brain Rot... and in what order are you going to get these new skills?
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Berkley
Admin
Admin
Berkley


Number of posts : 178
Location : Toronto
Registration date : 2007-08-16

Characters Empty
PostSubject: Re: Characters   Characters EmptySun Dec 16, 2007 4:26 pm

Surgery (Player can heal a further 5HP if working in a hospital with power.)

Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)

LOL 2 left and in that order... and after I get those I am going to retire and play everyday but just revive people...
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Scar
CEREAL KILLER
CEREAL KILLER
Scar


Number of posts : 30
Location : Location, Location
Registration date : 2007-08-16

Characters Empty
PostSubject: Re: Characters   Characters EmptyMon Dec 17, 2007 12:29 am

Do you have Tagging? I was going to ask if you could spread word of Caiger around Malton. You don't NEED Tagging to spraypaint, but you get longer-lasting spraycans and a small xp bonus for tagging certain buildings. Will you spray about how we took it back?
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Berkley
Admin
Admin
Berkley


Number of posts : 178
Location : Toronto
Registration date : 2007-08-16

Characters Empty
PostSubject: Re: Characters   Characters EmptyMon Dec 17, 2007 10:03 pm

Not right now plus the mall is boarded up really tight so it's hard to get in to get stuff but after I revive like 10 people then I will start what should I write?
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Scar
CEREAL KILLER
CEREAL KILLER
Scar


Number of posts : 30
Location : Location, Location
Registration date : 2007-08-16

Characters Empty
PostSubject: Re: Characters   Characters EmptyWed Dec 19, 2007 6:27 pm

The mall is boarded up? What are you talking about? Either the doors are secure, or they're open. Anyways... write:

CAIGER IS OURS! JOIN THE HORDE!
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Berkley
Admin
Admin
Berkley


Number of posts : 178
Location : Toronto
Registration date : 2007-08-16

Characters Empty
PostSubject: Re: Characters   Characters EmptyWed Dec 19, 2007 9:50 pm

Scar wrote:
The mall is boarded up? What are you talking about? Either the doors are secure, or they're open. Anyways... write:

CAIGER IS OURS! JOIN THE HORDE!

It is extremely strongly barricaded, and I will start to send out the message and I am level 40 in urbandead now WOOT!!!

:woot: :woot: :woot: :woot: :woot: :woot: :woot: :woot: :woot:

1 more tech XD
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https://vendetta.hooxs.com
Scar
CEREAL KILLER
CEREAL KILLER
Scar


Number of posts : 30
Location : Location, Location
Registration date : 2007-08-16

Characters Empty
PostSubject: Re: Characters   Characters EmptySat Dec 22, 2007 5:38 pm

I know that now. I'm working with some ferals do try to bust it open. They're not organized enough, so my hopes are really, really, REALLY low of taking it back.
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Berkley
Admin
Admin
Berkley


Number of posts : 178
Location : Toronto
Registration date : 2007-08-16

Characters Empty
PostSubject: Re: Characters   Characters EmptySun Dec 23, 2007 8:19 pm

To bad then, maybe you can come over to the mall neer the fort and I'll revive you and then kill you once you stand up just for revenge! XD jk if you need to be revived just ask I got every skill except brain rot (level 41 [WOOT]) so yeah =)
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PostSubject: Re: Characters   Characters Empty

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