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Scar CEREAL KILLER
Number of posts : 30 Location : Location, Location Registration date : 2007-08-16
| Subject: Characters Sun Dec 16, 2007 3:04 am | |
| So just who IS everyone in UrbanDead? Post your descriptions, clothes, skills, classes and levels. That way, if we ever see you, we know it's you, and we can... identify you? I don't know, but I'll start.
Name - The Shuffler Class - Zombie Level - 42 Description - His claws have grown long and red from use, and his teeth, or rather, fangs, are stained crimson. Black goo drips from his eyes. His face is locked in an expression of contorted rage. Clothes - A pair of mirrored sunglasses, a black bandanna, a pendant necklace, a bloodstained dark blue T-shirt, a blood-flecked black hooded sweater, a brown leather coat, a pair of black jeans and a scuffed and blood-soaked pair of white shoes Skills - Basic Firearms Training Pistol Training Advanced Pistol Training Shotgun Training Advanced Shotgun Training Hand-to-Hand Combat Knife Combat Axe Proficiency Free Running NecroTech Employment Lab Experience NecroNet Access First Aid Surgery Diagnosis Shopping Bargain Hunting Body Building Tagging Construction Radio Operation Headshot Scent Fear Scent Blood Scent Trail Scent Death Digestion Infectious Bite Vigour Mortis Neck Lurch Death Grip Rend Flesh Tangling Grasp Feeding Drag Memories of Life Death Rattle Feeding GroanRansack Flailing Gesture Lurching Gait Ankle Grab Brain Rot | |
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Berkley Admin
Number of posts : 178 Location : Toronto Registration date : 2007-08-16
| Subject: Re: Characters Sun Dec 16, 2007 11:11 am | |
| Nice showing off, he is level 42 AKA all skills including Brain Rot XD heres my stats =)
This is it so far =)
Class: Civilian Description: AWESOME Real name: Berkley Wearing: a blood-flecked pair of glasses, a police cap, a black short-sleeved shirt, a blood-flecked black jacket, a ripped black coat, a pair of black trousers and a bloodstained pair of black boots Level: 39 XP: 25 Group: none Joined: 2007-03-03 13:26:12 Skills:
* Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) o Pistol Training (An extra +25% to hit with a pistol.) + Advanced Pistol Training (An extra +10% to hit.) o Shotgun Training (An extra +25% to hit with a shotgun.) + Advanced Shotgun Training (An extra +10% to hit.)
* Hand-to-Hand Combat (+15% to melee attacks.) o Knife Combat (An extra +15% when attacking with a knife.) o Axe Proficiency (An extra +15% when attacking with an axe.)
* Free Running (Can move between adjacent buildings without stepping outside.)
* NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) o Lab Experience (Can recognise and operate basic-level NecroTech equipment.) + NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
* First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
* Diagnosis (The HP values of nearby survivors are displayed next to their name.)
* Shopping (Player may choose which stores to loot, when searching a mall.) o Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
* Body Building (Player has a maximum of 60 Hit Points instead of 50.)
* Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
* Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
* Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
* Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.) o Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.) o Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.) o Scent Death (Zombie can sense the largest nearby groups of zombies and corpses, including members of its group, and distinguish revivifying bodies.)
* Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.) o Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
* Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.) o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.) o Death Grip (Zombie gets an extra +15% to hit with hand attacks.) o Rend Flesh (Hand attacks deal an extra 1 damage.) o Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.) o Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
* Memories of Life (Zombie is able to open doors to buildings.) o Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.) o Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.) o Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.) o Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
* Lurching Gait (Zombie can walk as fast as the living.) o Ankle Grab (Zombie only spends 1AP standing up.) | |
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Scar CEREAL KILLER
Number of posts : 30 Location : Location, Location Registration date : 2007-08-16
| Subject: Re: Characters Sun Dec 16, 2007 1:46 pm | |
| So what skills don't you have? Exclude Brain Rot... and in what order are you going to get these new skills? | |
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Berkley Admin
Number of posts : 178 Location : Toronto Registration date : 2007-08-16
| Subject: Re: Characters Sun Dec 16, 2007 4:26 pm | |
| Surgery (Player can heal a further 5HP if working in a hospital with power.)
Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
LOL 2 left and in that order... and after I get those I am going to retire and play everyday but just revive people... | |
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Scar CEREAL KILLER
Number of posts : 30 Location : Location, Location Registration date : 2007-08-16
| Subject: Re: Characters Mon Dec 17, 2007 12:29 am | |
| Do you have Tagging? I was going to ask if you could spread word of Caiger around Malton. You don't NEED Tagging to spraypaint, but you get longer-lasting spraycans and a small xp bonus for tagging certain buildings. Will you spray about how we took it back? | |
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Berkley Admin
Number of posts : 178 Location : Toronto Registration date : 2007-08-16
| Subject: Re: Characters Mon Dec 17, 2007 10:03 pm | |
| Not right now plus the mall is boarded up really tight so it's hard to get in to get stuff but after I revive like 10 people then I will start what should I write? | |
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Scar CEREAL KILLER
Number of posts : 30 Location : Location, Location Registration date : 2007-08-16
| Subject: Re: Characters Wed Dec 19, 2007 6:27 pm | |
| The mall is boarded up? What are you talking about? Either the doors are secure, or they're open. Anyways... write:
CAIGER IS OURS! JOIN THE HORDE! | |
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Berkley Admin
Number of posts : 178 Location : Toronto Registration date : 2007-08-16
| Subject: Re: Characters Wed Dec 19, 2007 9:50 pm | |
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Scar CEREAL KILLER
Number of posts : 30 Location : Location, Location Registration date : 2007-08-16
| Subject: Re: Characters Sat Dec 22, 2007 5:38 pm | |
| I know that now. I'm working with some ferals do try to bust it open. They're not organized enough, so my hopes are really, really, REALLY low of taking it back. | |
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Berkley Admin
Number of posts : 178 Location : Toronto Registration date : 2007-08-16
| Subject: Re: Characters Sun Dec 23, 2007 8:19 pm | |
| To bad then, maybe you can come over to the mall neer the fort and I'll revive you and then kill you once you stand up just for revenge! XD jk if you need to be revived just ask I got every skill except brain rot (level 41 [WOOT]) so yeah =) | |
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